Hero Power Hero Powers are unique abilities, specific to each class. While most classes spend 2 mana on their hero power, the Demon Hunter only spends 1. Demon Claws, the class’s Hero Power, is a one mana-cost boost to the Demon Hunter’s Attack, designed around robust synergies with its class cards.
How to play 21 at the casino. Hero Power is a new statistic that determines many things in Vermintide 2. It is granted by equipping items and by leveling up.
- 3Hero Power Uses
- 3.2Combat Effects
- 3.2.1Power scaling calculation
- 3.2Combat Effects
- Not to be confused with Energy, another power with similar properties also used by Lloyd. Golden Power (sometimes referred to as Light) is an elemental essence in Ninjago. It is the most powerful combination of the four main elements (Fire, Earth, Lightning, and Ice), and the true form of Creation.It is also one of the two strongest powers in Ninjago, generally associated with the color gold.
- Purple managed to obtain 2 golden Nomies - 1 from the hero power, 1 just from the tavern. This was the last round.
Calculation of Hero Power [edit | edit source]
Hero power = 10 * Level + (Sum of Item powers)/5
Since max level is 35 and the maximum item power is 300, the maximum possible hero power is 650. Minimum HeroPower is 12, which can be achieved by having a level 1 character with only two 5 Power weapons equipped and no trinkets of any kind.
Items Power[edit | edit source]
Item(weapon, equipment) power ranges from 5 to 300. Each time the player opens a chest or crafts an item, the power of the items they get will depend on the power of the most powerful items the player has across all characters. The power of that item will be between [-5 to +10] over/under that number.[1]
Hero Power Uses[edit | edit source]
Hero power above a specific minimum is needed to play higher difficulties (which can be avoided by joining a friends game). There is also a maximum hero power for each difficulty level. If you join a mission with a hero power above that limit, it is decreased to the cap. Sugar casino online.
Difficulty Restrictions[edit | edit source]
The requirements to start a mission are:
- 12 for Recruit Difficulty
- 115 for Veteran Difficulty
- 215 for Champion Difficulty
- 415 for Legend Difficulty
Once you have reached a difficulty cap you are always allowed to join or start a mission with that difficulty, regardless of your current setup.
For all of these there is a cap as well, it is known for Recruit but not verified for the other difficulties: Lucky nugget flash.
Difficulty | Min | 'Breakpoint' | Max (cap) | 'Balance point' | Remarks |
---|---|---|---|---|---|
Recruit | 12 | 200 | 300 | (-)15 | Hero Power between 200 and 600 will be interpolated toward a maximum of 300. The '(-)15' means that Recruit is balanced for 'HP 15 coming from 14', but there is a bump at 15 HP so the power you have at 15 HP is above the balancing point for Recruit, ergo heroes will always be 'above par' for Recruit difficulty. |
Veteran | 115 | 400 | 500 | 175 | Hero Power between 400 and 600 will be interpolated toward 500. |
Champion | 215 | N/A | 600 | 335 | The critical reading of this is, Legend will never be as easy as Champion is at 335 HeroPower. |
Legend | 315 | N/A | N/A | 655 | The balancing point is above 650, so heroes will never be 'on par' with Legend difficulty. It is meant to be hard. |
Combat Effects[edit | edit source]
Hero Power directly affects:
- The amount of Damage you deal with every Single Attack ('attack')
- The degree of Stagger your attacks produce on an enemy ('stagger')
- The number of Enemies your attacks are able to hit simultaneously ('cleave')
Power scaling calculation[edit | edit source]
In version 1.05 (i.e. after the bugged scaling was fixed) scaling is as follows:
- Your HeroPower is put within the allowed interval, i.e. capped according to above rules.
- Your damage ('attack'), stagger ('stagger') and cleave ('cleave') scaling factor is calculated. Use the table below for the different 'Factors'.
- Below 15 HeroPower (i.e. 15 and below)
- ScalingFactor = 185 + HeroPower
- For all intents and purposes this part of the calculation is only relevant for lvl 1 characters who unequip their trinkets, they will have a scaling of 197 (i.e. 185 + 10 + 3).
- If 15 <= HeroPower <= 115:
- ScalingFactor = 225 + (HeroPower - 15) * (Factor / 2)
- For all intents and purposes this 'bump' is a 50 HP boost, i.e. a 15 HP character hits like a 65 HP character, and then converge at 115 HP where the normal scaling takes over.
- Above 115:
- ScalingFactor = 200 + (HeroPower - 15) * Factor
- Below 15 HeroPower (i.e. 15 and below)
- This scaling factor is multiplied with the weapon base statistic.
Name | Scaling | Factor | Interval | Remarks |
---|---|---|---|---|
attack | 3.5 | 5 / 8 | 200, 700 | 'attack' and 'cleave' have the same scaling |
stagger | 2.0 | 1 / 4 | 200, 400 | 'stagger' is probably the most controversial value. In pre-release betas the factor was 1 / 3 so stagger scaled higher than in release. |
cleave | 3.5 | 5 / 8 | 200, 700 | 'cleave' decides how much mass you can go through with your weapon, i.e. how many enemies you hit or how many targets your arrows go through |
Pre 1.05 scaling[edit | edit source]
In release version 1.00-1.04 the damage calculation was 'bugged', i.e. does not scale correctly. See [1] for more information.
So in earlier release versions the damage calculation or scaling was done as follows:
- Your HeroPower is NOT put in the allowed interval, i.e. no capping done.
- The scaling factor is calculated as ScalingFactor = 180 + HeroPower.
This has the effect that for all intents and purposes the ScalingFactor is between 200 and 1000, where ScalingFactors over 780 (i.e. 600 HeroPower) only reachable through boosts and bonuses, such as '+X% vs Y'. Which is comparable to 1.05 where 'attack' scaling goes from 200 to 700.
- ↑Needs verification and expansion
Retrieved from 'https://vermintide2.gamepedia.com/Hero_Power?oldid=15564'
Jan 10, 2019
This guide will help you find all the collectibles in the game ( Maybe I missed some of them, but I got enough to get all the achievements).The collectibles are very easy to spot, but you may miss some of them.
General Info
Following this guide you will be able to get these achievements. There are 8 items to be collected:
- M (Green) - Mushrooms.
- C/B (Black/Gray) - Crates/Barrels.
- C (Red) - Crabs.
- S (Green) - Shells.
- E (White) - Eggs.
- P (White) - Pearls.
- T (Yellow) - Treasures.
- * (Yellow) - Golden Starfish.
Notes:
Coin Manipulation
- In order the get the collectibles you'll have the learn the skill from a quest thas is always about helping someone in the game.
- After learning the related skill the collectibles will appear in the map in every scenario. So after learning, go back to the places available to get them.
- Some collectibles will appear after some action, for example, you have to kill an enemy in the scenario and some crate will appear behind him.
- If the screenshot shows that a place has a collectible and you can't see it, try doing something around, or come back later.
Captain Eudora (Battlegrounds) | Hearthstone Wiki | Fandom
Hint:
- Download all the images in your PC, this way you can edit the images using Paint (or some sofware you like most).
- For each collectible you find, mark in the images so you know the ones you are missing.
- You'll have to visit each scenario many times because some collectibles will only appear after learning the skill to find them. so with this hint, you can easily track the progress.
Golden Luck | Superpower Wiki | Fandom
All Collectibles
1. Fishing Village
2. Castaway Beach
2.1 Castaway Beach - Cave 1
3. Mill
3.1 Mill - Cave
4. Farm
4.1 Farm - Cave
5. Wizard's Tower
6. City Docks
6.1 City Docks - Sewers 1
6.2 City Docks - Sewers 2
6.3 City Docks - Sewers 3
6.4 City Docks - Sewers 4
6.5 City Docks - Sewers 5 / Cemetery - Cave
7. Square
8. Cemetery
8.1 Cemetery - Church Basement
9. Slum
10. Mercenary Stronghold
10.1 Mercenary Stronghold - Cave
11. Forbidden Coast
11.1 Forbidden Coast - Cave 1 (Cliff)
11.2 Forbidden Coast - Cave 2
12. West Forest
12.1 West Forest - Cave
13. Trecila Village
13.1 Trecila Village - Cave
14. Hidden Lagoon
15. Jeopardy Cliff
16. Lonely Island
17. Salamander Village
18. Black Isle
18.1 Black Isle - Cave 1
18.2 Black Isle - Cave 2
19. Volcano
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